Table of Contents
- Introduction
- Approaching a Design
-factors
-type of show
-artistic concept
-staffing
-time commitment
-things to ask for
-ME
-expections
- Initial Show Conceptualization
-script work
-1 quick reading
-1 closer reading
-discuss w/ director/designers
-research images
-keep options open
-practical considerations (e.g. scene changes, actors entrances, etc)
-nail down overall themes, concepts
-should ideally come from script
-prep for interview
- Breaking Down the Show
-Natural divisions
-script work, note lighting notes
-clear up any confusion with dirs/designers
-cuts
-wacky stuff
- Visualizing The Scenes
-six controllable qualities of light
-intensity, color, distribution, direction, coherence, change
-more in-depth discussion, references (sep)
-relativity of light
-selective visibility
-source visuals
-inter- vs. intra-scene consistency
-opposing ideas of realism vs. abstraction
-emotional content of light
-practical considerations
-necessity of visibility
-relative importance of basic lighting over FX
-what can and can't be done
-back-up plans
- Lighting Key and Systems
-tool for summarizing repeated patterns of direction, color
-acting areas
-necessity for angle consistency
-creation of lighting "systems" to symplify design
-basic methods used for "area" lighting
-McCandless
-Sidelight
-focus on basic looks, provide flexibility, conserve instruments
- Creating a Rough Plot
-1st, instrument types (sep)
-2nd, plot conventions (sep)
-3rd, instrument selection (sep)
-replication of acting areas
-accuracy of angle
-nearest hang point
-additional units
-cyc washes
-stage washes
-set lighting
-specials
-practicals and effects
-other options
-creating new hang points
-tracking inventory, renting units
- Finalizing the Plot
-checking inventory
-checking circuiting
-channeling
-accessories
-specifying notes
- Creating Other Paperwork
- look in books to find standard paperwork
- magic sheet
- hook-up
- channel/circuit map
- describe how to create and what they are used for
- Preparing for Load-In
- putting together the paperwork
- checking that your crew is ready
- checking that your rental is ready
- scheduling
- Load-In
- Preparing and teaching your crew
- Running load-in, what you need to do as a designer
- resolve problems with locations, where they should point
- ensure that things are being set up correctly
- Checking that instruments work (not just on, but correctly tuned)
- Focus
- preparation
- gather gels, accessories
- do dimmer check
- Step by step thru focus of a single instrument
- Crew should loosen instrument, make sure that it will go to approximate area
- tighten focus as much as possible
- Precisely point and lock down (tips to avoid lengthy stupidity)
- Set focus and color and accessories
- tips for different types of instruments
- checking focus and blend
- Writing Cues
- Preparing to write cues
- magic sheet, scene breakdown
- setting up the board (patch, submasters, etc) (assume memory board)
- discussion w/ director (can he/she be there?)
- Two approaches: rough out show, then tune; do everything in order
- Building a cue
- setting timing and other changes
- building effects, loops, etc
- running through the cues
- Teching The Show
- Four techs, paper, dry, wet, "tech week"
- paper tech, who's there and how it runs
- SM in charge
- how the dry tech should run
- SM in charge
- Run through cues, take time to rewrite timing and simple looks, but don't stop to completely rewrite scenes
- Don't make people wait for you
- write in dummy cues just to get timing
- get timing...get it?
- go back and rewrite cues before wet tech
- Wet tech, similar to dry except with actors (duh)
- concentrate on timing issues relating to the actors
- also look at what having people onstage is doing to the design
- take careful blocking notes checking what you already have
- again, don't make people wait
- director will likely change ideas here
- Continue to refine cues, add cues, work on timing, etc, until run
- Run
- Can still make small changes during run
- regular dimmer check
- run through cues occasionally
- Strike
- Preparing for strike
- rental equipment list
- crew
- Running the strike
- LD job is not really relevant
- Just make sure things go smoothly
- Ensure rental is gathered and returned
- gather and sort gels, other accessories
Last updated: Thu Jan 27 11:19:05 2005
Copyright 2005 by the President and Fellows of Harvard College
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